5/31/2023 0 Comments Smigmal redhand![]() You will see the following: from toee import * def san_dialog( attachee, triggerer ): triggerer.begin_dialog( attachee, 1 ) attachee.turn_towards(triggerer) return SKIP_DEFAULT If you have Proto-Ed, start this too. For now I will assume you are using Notepad because everyone has it - using other's will simply make all this easier). Open it in Notepad (you could also use Notepad++ or another text editor, Agetian also recommends something, try here. For now, there is only one script in our template, so lets pop it open. That one little typo cost me MANY hours of headaches!!!ģ of 253 What do they mean? Well, the.dlg file contains all the dialogue, and the.py file (short for.python) contains the scripts that control things like dialogue :-) It also controls other things which we will examine when the time comes. That s our first lesson, ALWAYS name them the same! Don't think an identical number is enough, I learnt that the hard way when I had a couple of files called 00291tennant.dlg and py00291tenant.py. Notice that the names, 00275DEMO.dlg and py00275demo.py are (from the perspective we are concerned with) IDENTICAL. Now, lets have a quick look at the template files. This tutorial will build on that thread and explain step-by-step how to incorporate the things found in it and the pitfalls that may be encountered. One more thing to 'download', and that s a thread from the great man Phalzyr himself, where he lists many of the things that can be found in dialogue and script files: find the thread here. Once you are comfortable using these tools, you will instinctively recognize when one is preferable to the other for certain tasks. Download that too! The latest version is at the last location try the thread that accompanies it, here. Well, not essential, you can do both these things in ToEE World Builder as well. This is useful for viewing dlg files and essential for adding any new characters you want to use the dialogue files. For starters you will need Phalzyr's 'Proto-Ed'. But we have other things to download first. ![]() p.2 Writing Dialogue for ToEE (Part 1, 2, 3, 4) p.25 New PC Voices p.29 Sound and visual FX and spawning from dialogue p.36 Custom sountrack p.38 Proactive NPC characters p.48 Adding NPC followers p.53 Transferring items p.58 Adding chatter to NPC (unfinished) p.63 Creating new NPCs with ToEEWB p.70 Common Mistakes and Common Scripts p.80 Sectoring Internal Doors p.83 Adding movies p.84 Complete(ish) Sectoring Tutorial p.105 Flags Tutorial (Part 1, 2) updated p.140 ToEEWB Tips and Tricks (and Traps) p.147 Factions, Reactions, and Reputations p.166 Animations (Part 1) p.183 Scripting for Proto Values p.193 Creating Notes p.198 KotB Scripts tutorial (Part 1, 2) p.221 Adding New Meshes p.239 Maps, Areas and QuestsĢ of 253 Writing Dialogue for ToEE (Part 1) Ok, firstly what do we need? Well, some templates will be handy! So I have made a couple. ![]() 1 of 253 Compiled by krunch This ToEE World Builder (ToEEWB) tutorial is from the blogspace of ShiningTed and covers these ToEE modding topics.
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